I'm a designer of many kinds, living and working in Portland, OR. Most of the time I'm designing lighting, scenery, projections, and a ton of other things for the local theatres... You can find all my professional stuff here.
When I'm not on a ladder or drafting, I'm flipping bits back and forth learning a ton and making (hopefully) some cool things for your screen to show you. These days it's mainly web things, cuz I like making stuff that's easy to show people and maybe even somewhat useful for those that need it, but I've also taken stabs at visual art, animation, photography, and a ton of other stuff.
I've assembled some of my favorite stuff from across disciplines here for you, (don't you feel special). Feel free to take a look around - that's what it's all here for. I'll probably end up adding some 'thoughts' here too... so there's that to look forward to also.
The Doctor and the Devil was one of the first peer-produced projects I worked on out of school. A group of my friends and I got together and produced a devised work based on Faustian mythology and Heideggerian philosophy. By way of summary, it strove to challenge the public’s notion of consumerism and ‘revealing’ things in the world as resources, ordering the world into heirarchy’s of usefulness.
This was an early visual contribution to the body of work from which we drew material for the production.
This was a fun one: for a “History of Western Music” class back in college, part of our final was to create a ‘music video’ for a piece of music from the period we had been studying. I chose this sweet little song by Claudio Monteverdi, and dragged a couple of my good friends and a whole grocery bag full of candles into the black box theatre, and proceeded to have a very very good time.
Lumi, miei cari lumi,
che lampeggiate un sì veloce sguardo
ch’a pena mira e fugge
e poi torna sì tardo
che ‘l mio cor se ne strugge;
volgete a me, volgete
quei fuggitivi rai,
ch’oggetto non vedrete
in altra parte mai
con sì giusto desio,
che tanto vostro sia quanto son io.
I remembered hearing one time that there’s a classic design problem to make 12 clocks, so I thought I’d give it a shot. It was part of a group art prompt for “gibberish” so I released the need for them to be easily readable, but most of them are in fact able to be tracked backwards to give you the time.
Half a way for me to learn React & Vue.js (I wrote it twice), and half a way to wrap my head around the organization of the new very large set of Prismacolor markers I had just been gifted, przm is a personalized marker catalog tool. It lets you view all the available sets, displaying the name and a color chip (with the hex code for each color only a click away!).
Voya.js is a sort of game play and render engine, but for text based exploration adventure games. It reads in a JSON ‘gamefile’ and allows the player to move between locations, discover items, make exchanges, and interact with objects.